Networking 101
Stand-Alone- Computers not connected to a network
Sneakernet –is a method for transferring electronic information, especially computer files, by physically couriering removable media such as magnetic tape, floppy disks, compact discs, USB flash drives, or external hard drives from one computer to another. Connected computers sharing resources is referred to as networking
A network consists of two or more computers that are linked in order to share resources (such as printers and scanners), exchange files, or allow electronic communications. The computers on a network may be linked through cables, telephone lines, radio waves, satellites, or infrared light beams
Goals of Networking – is to make resources shared by a remote system act as a resource on a local system
Network Setup Checklist
Hardware
Computers (Client or Server)
Resources (Printers, Scanners, Storage Devices, Optical Devices, Fax and Copiers)
Network Interface Card
Transmission Media (Physical Cables or Wireless Media)
Central Concentrators (Switches and Routers)
Software
BIOS (Basic Input/output System)
Operating Systems
Drivers
Applications
Services
Protocols
Types of networks
LAN-Local Area Network a group of computers connected within a buildingor a campus (Example of LAN may consist of computers located on a single floor or a building or it might link all the computers in a small company
WAN-A network consisting of computers of LAN's connected across a distance WAN can cover small to large distances, using different topologies such as telephone lines, fiber optic cabling, satellite transmissions and microwave transmissions.
MAN- A network of LAN's that covers a city or large campus environment
PAN- Personal Area Network (Individual Networks)
Other Type of Networks
- WLAN - Wireless Local Area Network
- SAN - Storage Area Network
- CAN - Campus Area Network
GAN – Global Area Network
Workgroup vs. Domain
Workgroup model, every computer in the network has equal access to one another and is responsible and maintains its own set of users and passwords.
Domain model maintains a single database of user logins for the entire network
Network Interface Card - A network interface card (NIC) is a computer circuit board or network card that is installed in a computer so that it can be connected to a network.
Things to look for when buying a network card
Speed: 10, 100, and 1,000Mbps (Standard Ethernet, Fast Ethernet and Gigabit Ethernet)
Bus: integrated, PCI, PCIe, PCIx, USB, Firewire, ISA, CNR, PCMCIA and Express Cards
Connector: RJ45, BNC, ST/SC/LC/MTRJ Fiber ports, DB9Serial RS232, USB, Firewire AUI/DIX, Wireless Port
Manufacturer: Intel, NetGear, DLink, Linksys, Real Tek (issues with drivers)
Each NIC card has a unique ID called the MAC (Media Access Control) Address or Physical Address
First 3 Bytes identifies the Manufacturer ID (OUI) and the last 3 Bytes identifies the NIC Card ID (48 bits)
00 – AA – 00 –E1–FF- FF
To view the NIC's MAC or Physical Hardware address (START>RUN>CMD>IPCONFIG /ALL)
NIC cards must implement a standard signaling methodology to gains access to a network.
Access Method: How a network device will communicate with one another
CSMA/CD
CS (Carrier Sense) before transmitting, listen for signal; if none is found, it is the OK to transmit
MA (Multiple Access) all computers share the same media and signaling techniques.
CD (Collision Detection) Detect collisions, wait and retransmit
CSMA/CA
CS (Carrier Sense) Before transmitting, listen for signal; if none is found, it is the OK to transmit
MA (Multiple Access) All computers share the same media and signaling techniques.
CA (Collision Avoidance) Avoid collisions, wait and retransmit
Token Passing - Token is passed sequentially to each computer on the network based on a NIC's ID.
Baseband vs. Broadband
Baseband use time division multiplexing
Broadband use frequency division multiplex
Full Duplex vs. Half Duplex communications
Unicast – One to one transmission
Multicast – One to some transmission
Broadcast – One to all transmission
A broadcast domain refers to a logical part of a network, in which any equipment within the network can directly send data to another equipment or device. When in the broadcast domain, data transfer can be done without going through a routing device.
Collision Domain – is a section of a network where packets can collide with one another when being send on a shared medium or through repeaters, in particular early version of Ethernet.
Public (Internet), Private (Intranet), Two different companies with secure connection (Extranet)
Static (IP is permanent) Dynamic (DHCP gives client IP address)
Packets vs. Frames
A frame is defined as the unit of data transferred across a network
Nic card sends data in discrete chunks called frames.
Preamble |
MAC
Destination Address |
MAC
Source
Address |
Length |
Data |
Pad |
CRC |
Preamble – All Ethernet Frames begin with a Preamble 64bit series of 1’s and 0’s This is the start of a frame
MAC Address – Media Access Control a Unique ID of a NIC card (Recipient and Sender)
Length – An Ethernet Frame carry up to 1500 bytes of data in a single frame
Data – Information Data of what the frame carries
Pad – Will add extra data if not 64 bytes in size
CRC-Cyclic Redundancy Check is used for correction
within the frames are information called packets
A packet can be defined as the unit of data at any layer of the protocol stack, prior to, or after transmission Packets contains the following information
Data Type |
Packet Count |
Destination IP Address |
Source IP address |
Data |
|